Saturday, January 28, 2006
In part 5, I discussed a vision for a catalog of storyboards that represent user interface screens, business processes and the metadata that describes these storyboard definitions.  For example, storyboards are descriptions of a user interface i.e. they contain no technology implementation details, but rather metadata descriptions of the user interface elements.  This metadata can be used by code generators to generate a technology specific implementation.  As discussed in this series, a business user interacts with the user interface 100% of the time and does not care about the technology implementation or the technical details, the business user just wants their application ASAP and for a minimal cost.
Storyboarding in the film industry is used to minimize requirements risk and maximize production efficiency.  Storyboarding in the film industry models the complete film in a very short period of time and cost.  The design of the film is complete up front and then the actual construction of the film is an implementation of the storyboards i.e. film rolling, sound rolling, lights, actors, action!. The software industry could learn from the film industry.
Lets put the concept of a catalog of business user storyboards aside for the moment and focus on the tools and languages that are available to design and construct business user storyboards.
As a quic